

🏴☠️ Outsmart, Outplay, Outbluff – The Ultimate Secret Identity Game for the Bold!
SAVANA Traitors Aboard is an award-winning secret identity card game designed for 3-8 players aged 10 and up. Featuring fast-paced 15-minute rounds, it blends bluffing, strategy, and social deduction in a compact, travel-friendly format. Perfect for millennials craving engaging, quick, and socially interactive gameplay that sparks laughter and cunning alliances.







| ASIN | B0CBHV7NDX |
| Best Sellers Rank | #27,939 in Toys & Games ( See Top 100 in Toys & Games ) #554 in Dedicated Deck Card Games |
| Customer Reviews | 4.6 4.6 out of 5 stars (394) |
| Item Weight | 7.7 ounces |
| Item model number | TAB-ENG-01-MAN |
| Language | English |
| Manufacturer | SAVANA |
| Manufacturer recommended age | 3 years and up |
| Product Dimensions | 3.15 x 1.97 x 1.18 inches |
K**R
Fun game with simple instructions
We loved this game! It was a lot of fun, with simple instructions. My father was a little too good at this game 😂
S**N
Avast!
Very fun game. Super simple. Doesn’t need anything but the deck and your players, easy to bring along on trips.
L**7
Highly Recommend for Big Groups!!!
SO fun and exciting!!
A**7
Good game
Kind of a mix between secret hitler and uno. I feel like it’s missing maybe some new ability cards or pirate and Mutineer abilities.
R**Z
It’s the best.
I never write reviews on here but this game ROCKS. We played it everyday over Christmas break. So fun. Easy to learn and assemble.
A**N
Hidden Role Gem - Good for Families & Adults
If you have experience with Mafia, Werewolf, One Night Ultimate, The Resistance, Avalon, or Feed the Kraken, you're probably already familiar with hidden role games. Traitors Aboard is worthy of a place on your shelf, even if you already have those other games and for one very good reason. 1) Nobody has to close their eyes. Most hidden role games, the other team gets a chance to look across the table and make eye contact. But not in this game, and it helps make the game a breeze to get underway. You are either a pirate or a mutineer. The pirate's want to get enough gold in their chest or cast off all the mutineers. The mutineers want to stop the pirates from having enough gold or cast off enough of the pirates. Gameplay is pretty straightforward. You have a hand of three cards. Cards either go into the chest (as gold cards that add to the value of chest or filler cards that either add zero or lower the value), or cards are action cards that are played outside the chest. These actions help provide insight into who put what into the chest or declaring your suspicions about someone. There is player elimination in this game, so it's possibly someone could get knocked out early and then have to sit around. But the game is pretty fast and it usually goes down hill once people start getting cast off. The box is a great size, small and could fit in a picket or a backpack/purse for light travel. It's strictly just a card game, and you can even throw them in a plastic bag or card carrying case. I've certainly gotten my money's worth. I've played this with as young as 8 and they did well, but needed help with reading. If you don't mind helping a young reader (or if your kids are capable readers already), there's nothing too advanced in this game. Great for a family game night. I brought it to a family gathering and we played it four times in a row!
R**R
A fun and easy-to-pick-up asymmetrical social deduction game.
If you like board games such as "The Resistance," "Avalon," "Secret Hitler," "Two Rooms and a Boom, etc then this game may be for you. This game is suitable for children or adults. Five of us played the game and thoroughly enjoyed trying to deduce the traitor or whether the treasure met the threshold. I look forward to playing with six people as the game seems to be most difficult for the pirates then. A minor issue in the game is that traitors may not call to open the treasure at their turn; pirates may easily deduce the traitor if they are asked to announce the reveal of the treasure on their turn. That said, there are ways to address this by implementing certain house rules.
D**D
Interesting take on a bluffing game.
Played this with a group of 4, and it wasn't exactly a hit. Compared to other bluffing games like Secret Hitler or Liar's Dice, it just didn't really hit the competitive spot. Will likely give it another chance in the future, will update if the outcome is different.
B**L
I love imposter games like this (town of salem, among-us, mafia/werewolf, etc.) so I was hoping to love this. I still like it, but I feel like it is a bit half-baked. The pirate theme is done well and the art is great, but the actual gameplay of finding the mutineer is lacking. The real only way to figure out who is a mutineer is by using action cards, but the action card variety is so scarce and sometimes it is hard to figure out what to do with information you have just been given from using the action cards. I have played this game with about 30 different people, and while everyone has enjoyed it and wanted to play again, about half to two-thirds of the people didn't really know what they needed to do to find the mutineer or how the mutineer was supposed to lie if they somehow were under susupicion. Again, enjoyable, but needs work since it does not deliver on the "bluffing" promise as much as I'd hoped.
F**O
Muy divertido. Entre más personas es mucho mejor. Yo jugaría con mínimo cuatro, ya que si no, el juego es demasiado rápido y no hay tensión.
A**Z
By introducing the ability to end the game at any time, it adds a fresh approach to social deduction that enables the 'pirates' team to make more choices. The groups I played it with have enjoyed it but I do have to point out that it is a bit difficult to explain due to the different action cards.
K**V
Very fun gaming night with friends
C**T
Good game to pass some time
Trustpilot
1 month ago
2 months ago