Characters & Quests (Dungeons & Dragons): A Young Adventurer's Workbook for Creating a Hero and Telling Their Tale (Dungeons & Dragons Young Adventurer's Guides)
S**R
Characters & Quests WORKBOOK!
This was a nice book. Size is a bit odd. Taller than the young adventurers guides, but narrower than the Compendium.Most definitely a workbook. There are fill-in-the-blanks, places to write back story, space for sketching a picture, and areas for drawing a map.Kindof only meant to be used one time for one kid.Great at giving prompts though.Sort of a primer for the players handbook, monster manual, and dungeons master guide.
J**W
Very nice 👍👍
A lot of great content. Spiral binding would be nice so it could lay flat and a bit larger size would be helpful, but it is well executed and very useable as is. An excellent gift for any young adventurer!
P**S
Bought for my son
My 12 yr old son refers to these books more than the players hand book.
L**N
Great content, really wish there were PDFs of the worksheets
I bought this book as an adult D&D player (one with lots of experience) who has been introducing kids (honorary niece and nephews, currently ages 10, 8, and 6) to D&D. A lot of the content is great, and some of it would actually be fabulous material for teens and adults working on character creation, too. There are even a few sections I'd love to use for group bonding for all-adult campaigns! (Every party I play in or DM for would hugely enjoy filling out the "Heroes, Zeros, and Everyone in Between" worksheet as a group, and most of those players are in their late 30s.) The layout is beautiful and appealing, and I'm sure this book will do a great job of capturing the imaginations of kids ages 8-12.That said, I have one major complaint and one important caveat.My complaint: having this material only as a physical book is super limiting. In a physical book, you can only use each sheet once. ***I WANT PDFs***. Ideally, they'd come as a digital download with the book, but I would very happily pay $5-$10 to have (fillable) PDFs of all of the worksheet pages (ideally, separate PDFs for each section of related pages). Sell it on Amazon, let me buy it on D&D Beyond or DM's Guild, I don't care, just let me get digital copies of the worksheets so they can be reused for different characters/players I'm working with. If I can't get them one of those ways, I'll resort to photocopying relevant pages for use by players and parties (as covered by fair use), but I'd rather have beautiful PDFs.Caveat: this book will NOT allow kids to fully design a character playable in a normal D&D campaign. It doesn't have full game mechanics. You need an adult to sit down with the kid to do that (there are some great "kid-friendly character sheets" on DM's Guild, excellent for beginners of all ages, or use D&D Beyond). It might work if a kid did some of the early sections designing a character with the workbook in tandem with adult-assisted formal character creation, and then filled in later sections based on actual play experience--and I suspect that's what the creator intended. But the book is really designed for kids to fully explore the CONCEPTS of a character without the constraints of actual play, so there's a lot of stuff along the lines of "pick your magic weapon, design your custom magic item" etc. that are GREAT imaginative exercises but won't translate super well into gameplay with the normal game rules (unless your idea of kid D&D is making all the players massively overpowered, which is... not my personal style, because in my view that's just setting kids up for being disappointed in the real game... and non-overpowered characters can still be super fun for kids with a good DM). The last section of the book is more a workbook for kids to start developing ideas as dungeon masters, rather than as players. For most kids 8-12 that is going to be more aspirational than anything else, but it could be a great foundation for tweens to start developing ideas before actually DMing in their teens.
V**E
I wish my kid's grade school teachers had this book.
I strongly recommend this to kids (roughly 3rd-8th grade) who -already love- the other Young Adventurer guides. The other books are secretly educational material, taking advantage of a child's interest in fantasy. This one takes the notion a step farther, and turns their love of D&D into a literal workbook, full of essay questions.This is perfect for us, because my kid hates the physical act of writing. Getting her to read is pretty easy (as long as it's fantasy), but getting her to write is dang-near impossible. You can painfully draw a sentence out of her everyday (which is what her teachers do), or you can give her this book. She's just really eager to fill it out.Note, it is somewhat pricey for a workbook that's one-and-done. You can't reuse it like the other books. But convincing my kid to sit and write is a more impressive trick than convincing her to sit and read.*Additionally*, I would recommend this to some grown-up D&D players. Last session, our DM was rightfully frustrated that most of our party had no real back-story to speak of. You just decide you're a paladin "folk hero" or a druid "hermit" and just move on. This book asks you to share more than that. It also has some pretty fun asides. Like who in your party is the most likely to accidentally start a war?
J**D
Cute but useless
It's cute to have as a novelty but it would be to much for a novice gamer and not enough for seasoned gamer. It seems targeted at young kids on the outside and older more seasoned gamers on the inside. You would be better off with just getting a nice blank note book or even better a three ring binder.
J**.
Fantastic Introduction to D&D!
Wish I had a book like this when I first started playing D&D. It's a really great resource for new fans to understand how they create character and content while playing the game. Great way to kickstart your imagination as a player or a DM!
T**.
Not for a dm. Just a hard covered notebook for players
Just a blank book to help players focus in on their characters.
C**S
Not sure what happened
The media could not be loaded. The book seems good, just kind of hard to read it upside down.
J**E
Really good
This was a gift for my grand daughter and they loved it!
G**
Great for kids
Easy to understand but need the set they like to reference each other
J**5
Book damaged as usual
Book is larger than most of the rest of the series, which is a little annoying and is more of a workbook and so is a little light on supplementary information. The most disappointing thing however is that as usual it arrived damaged, which is getting irritating, and as a result I usually try to buy my books elsewhere.
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