

🐉 Unleash legendary chaos—because your game night deserves a wild upgrade!
Munchkin Vol 08: Half Horse Will Travel is a 112-card expansion introducing two new races—Centaurs and Lizard Guys—plus three levels of race/class boosters and a host of new monsters and treasures. Designed for 3-6 players aged 3 and up, this expansion seamlessly integrates with the Munchkin series to amplify strategy, humor, and replayability.






| ASIN | B006ZM2PXC |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Color | Multicolour |
| Customer Reviews | 4.8 4.8 out of 5 stars (406) |
| Date First Available | 8 August 2012 |
| Educational Objective(s) | Puzzle Game |
| Item model number | SJG01485 |
| Language | English |
| Manufacturer recommended age | 36 months - 16 years |
| Material Type(s) | Cardstock |
| Number of Game Players | 3 to 6 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 9.21 x 1.91 x 11.75 cm; 158.76 g |
| Release date | 20 January 2021 |
| Remote Control Included? | No |
C**N
Mon jeu que j'ai reçu est en version anglaise donc mon neveu ne oeu pas jouer il a été très déçu
A**D
Bought with munchkin 4 (need for steed) and they work great together. The centaur race allows you to keep any number of steed so it's helpful to have lots of steeds. We now have the munchkin delux and two expansions and I reckon that will keep us going, without being too much!
B**Y
As an owner of the previous 6 expansions plus Munckin Classic, I was very surprised at how good this expansion was. Expansion 7 (Cheat with both hands) and Expansion (6 demented dungeons) weren't really that good in my own opinion, but this one really did add back to the core of my munchkin game without adding any weird new rules like the dungeons in 6th. Things I loved about this expansion: It adds 2 new races, putting the total races to 8, counting human (Halfling, Gnome, Orc, Elf, Lizard Guy, Centuar, Dwarf, and Human). It also adds some cool class and race modifiers such as the Elite, Legendary, and Elder. More Steeds and Steed Enhancers and finally just more treasures and door cards that were true to the core of the munchkin game. It interesting new items like fishing ring, night/day rods, reloaded die etc. Things not so good: Surprisingly none for this expansion, I have lot's of complaints about 6 and 7 but this really brought me back to munchkin, hopefully there will be a good munchkin 9 someday.
T**Y
Who wouldn’t want more?
A**L
Overall I enjoy the newest addition to the original Munchkin game. The 2 new races are fun, I'd say not the best races in the game by a long shot. Both of the abilities for both of the races are alright but very circumstantial. A lot of the other additions to the game are actually very fun. There are new race and class modifiers, and enough to fit the size of deck we're currently dealing with. Some of the new creatures are unique and funny. I'm always a fan of the standard Munchkin game (I much prefer it to any of the other Munchkin variants) and this set doesn't disappoint. A good addition to the set, I recommend it if for no other reason, the new "Matching Armor Set"... if you get that in your opening hand, you win.
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