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📘 Master the art of design everyone’s talking about!
THE DESIGN OF EVERYDAY THINGS is a top-ranked, critically acclaimed book with over 8,400 reviews averaging 4.5 stars. It offers essential insights into UI/UX and design thinking, presented in a durable, well-bound edition perfect for professionals seeking to elevate their design expertise.






| Best Sellers Rank | #9,981 in Books ( See Top 100 in Books ) #2 in Home & House Maintenance #9 in Architecture (Books) #20 in Internet & Social Media (Books) |
| Customer Reviews | 4.4 out of 5 stars 8,433 Reviews |
D**V
Great
It's very inspiring and gives great knowledge about ui ux design
P**O
Good Book
Nice Book, recomend to read.
S**H
Excellent Condition and Clear Print, Good Value for Money
It's such an essential read and the overall presentation is great, especially considering the price , the book was undamaged condition no bent corners, scratches, or wear on the spine. The print itself is superb the text is consistently sharp, black, and very easy to read, and all the crucial diagrams and figures are crisp and clear. My only minor note is on the paper quality. It’s not a premium, heavy-stock paper, but it is certainly adequate and helps keep the price reasonable.
A**D
Highly recommend 😇 the book despite the minor issue with the cover🤧
This book offers incredible insights into human behavior and how good design can simplify our lives. Norman's ideas about user-centered design are timeless and practical, making complex concepts easy to understand. Pros: ✅Engaging and insightful content. ✅Great for beginners and professionals. Cons: ⚠️The book cover was slightly damaged when it arrived🤧, but the page inside was perfect!
K**A
Very good
Good
K**A
Book review
Amazing book
A**N
book quality
Book quality doesn’t seem premium for the price I paid for it
D**N
Good one
Good reading
B**O
Geweldig boek maar deze uitgave is zwak
Kocht deze versie als geschenk. De uitgave is enorm teleurstellend... Cover foto helemaal uitgewassen en lage resolutie.
T**E
It's a cool book that gets you thinking
I read the book and sometimes got a little confused but I read most of it drunk. He gives a lot of cool examples that make you go "Oh that's why fire escape doors have that bar in front of them and open outwards". I wish more people in the design/manufacturing field would have read this book. It would make for far less waste and frustration in the world
I**V
It's great, just stop calling it 'the UX Bible'
A lot of people voice their disappointment with this book, because they expect it to be an in-depth, authoritative guide written for professional designers, and it turns out to be something else. Let me tell you a little secret, design people: it's not "the design bible", it's not "the UX bible", it's not anything bible. It's more of a religious pamphlet aimed at laymen who don't normally think about design in their everyday work, to bring them the gospel of good design practices in an extremely condensed form. Developers love this book, because it's good (duh!) and also because it comes with recommendations from several luminaries in the field, most notably Jeff Atwood, the co-founder of StackOverflow. I'm no exception. It helped shift my focus from making software that does its job well, to making software that helps its users do their jobs well. It explains in very simple terms why you should care about how users experience and interact with the things you make and how to start thinking about making their interactions more satisfying and rewarding. It also walks you through the typical interaction cycle, from the idea of action that user wants to perform, to the interpretation of feedback they receive; it is a tremendous help when you are trying to 'debug' the interactions and figure out the exact reason why users find your design distracting, irritating or counter-intuitive. There are sections clarifying the terms you might have heard elsewhere but don't know exactly what they mean (A/B testing, root cause analysis, iterative vs. waterfall approach) or how they might help you improve your design. There is a particularly illuminating chapter explaining why fridge controls and stove controls (among many other things) come in so many different and incompatible designs, how companies are trying to solve this problem with standardization and why standards sometimes create more problems than they solve. What else? It's also short, well-written and entertaining. The jokes are rare, poignant, and usually delivered with a deadpan snark. To give you an example, "The typewriter was a radical innovation that had a dramatic impact upon office and home writing. It helped provide a role for women in offices as typists and secretaries, which led to the redefinition of the job of secretary to be a dead end rather than the first step toward an executive position". Nice, huh? To summarize: buy this book if you want to know more about design in general and/or become a better designer to complement your other skills. Don't buy this book if you expect a huge how-to manual or a cookbook aimed at experienced designers.
J**F
Für jeden geeignet
Das Buch war an der Uni für die Einführungsvorlesung zu Human-Computer-Interaction (HCI) Pflichtlektüre. In der Vorlesung wurde es als ein Muss für alle vorgestellt, die UI/UX-Design machen. Nach zweimaligem Lesen kann ich dies bestätigen. Aber auch für Leute, die mit HCI oder Design nichts am Hut haben, kann ich das Buch empfehlen. Es liefert einem eine ganz andere Sichtweise auf Dinge, die man täglich im Leben benutzt. Und da ist meine größte Erkenntnis: Fehler durch "menschliches Versagen" - egal ob das große oder nur kleine Auswirkungen hat - sind meist nicht durch den Menschen verursacht, sondern durch schlechtes Design. Das ist eine Denkweise, mit der man sich selbst weniger herunterzieht. Norman macht aus etlichen Beispielen aus dem Leben deutlich, wie einfach oder kompliziert Gegenstände entworfen werden. Dabei gibt er einfache Modelle, die helfen das menschliche Handeln und die Psychologie hinter ihrem Handeln zu verstehen. Er beantwortet Fragen wie: -Wie funktionieren mentale Modelle? -Wie denkt der Mensch und führt Aktionen aus? Was können dabei für Probleme auftreten? Was ist wenn Fehler auftreten? -Wie funktioniert (vereinfacht) das Gedächtnis und was können wir daraus für Design lernen? -Wie kann Design Menschen dazu beeinflussen das "Richtige" zu tun und Fehler zu vermeiden? -Wie kann ein Team im Idealfall ein Designprojekt funktionieren? Die Beispiele aus dem Alltag, die er in dieser überarbeiteten Version anführt, sind so gewählt, dass sie modern sind und wahrscheinlich auch noch in einigen Jahren aktuell sind. Auch wenn es nun bereits einige Zeit her ist, dass ich das Buch gelesen habe, denke ich immer noch häufig an Beispiele aus dem Buch; zum Beispiel wenn ich wieder einer "Norman-Tür" begegne und drücke statt zu ziehen, oder wenn ich zum hundertsten Mal versuche die Temperatur in meinem Kühlschrank anzupassen, den Drehregler aber immer noch nicht verstanden habe. Das Buch ist sehr gut lesbar, sprachlich einfach gehalten, interessant und unterhaltsam. Es gibt einige Abbildungen, die zum Verständnis beitragen. Fazit: Klare Leseempfehlung.
A**A
Book
What an amazing book
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