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Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book Description Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics. What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is for This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily. Table of Contents An Introduction to Blender's 3D Modeling and Sculpting Tools Modeling a Robot Drone Character Let's Sculpt an Alien Plant! UV Maps and Texture Baking Texturing Your Models inside Quixel Mixer Exploring Unreal Engine 5 Setting Up Materials in UE 5 Using MetaHuman to Create a Photorealistic Human for UE5 Building a Virtual 3D Movie Set in UE5 Adding Lighting and Atmospheric Visual Effects in UE5 Alien Plant Joint Setup in Blender Alien Plant Skinning in Blender Robot Joint Setup and Skinning in Blender Making a Custom Rig for Our Alien Plant with Control Rig Creating a Control Rig with Basic IK Controls for a Robot in UE5 (N.B. Please use the Look Inside option to see further chapters)







| Country Of Origin | India |
| Dimensions | 19.05 x 3.43 x 23.5 cm |
| Isbn 10 | 1801812446 |
| Isbn 13 | 978-1801812443 |
| Item Weight | 1 kg 10 g |
| Language | English |
| Print Length | 598 pages |
| Publication Date | 30 June 2022 |
| Publisher | Packt Publishing Limited |
User
Learn the entire process of creating 3D movies with Unreal Engine 5
User
Ottima overview di diversi tool/pipeline per ue5
Visione di insieme di diversi tool da usare con ue5 e delle pipeline di riferimento per svolgere diversi task per la creazione e l’ottimizzazione dei contenuti. Ottima introduzione a ue5 dal punto di vista grafico. Non mira allo sviluppo di videogiochi.
User
Animation ???
Très beau livre bien fait mais desolé quand je lis animation d'un personnage, je m'attend à un livre sur l'animation, en fait on apprend que peu de choses, j'aurai aimé en apprendre plus sur la création complète d'un personnage, là c'est juste intégrer un metahuman sur ue5, mais pas pour le contrôler, juste pour lui faire jouer des animations.
User
excellent
5/5
User
alles gut
Artikel wie beschrieben, schnelle Lieferung, professionelle Verpackung
User
A great introduction to the world of 3D asset creation and animation
This book has been my companion for well over 2 months. Coming from an extremely low level of knowledge it patiently works through the process of creating 3d assets of different types, texturing them, rigging and animating. I massively enjoyed it as a complete newcomer although some degree of fluency with the very basic terminology is helpful. I found the step by step instructions extremely comprehensive and whenever I went astray it was because I had missed out a key step - and I learned from my mistakes. The feat is even more impressive in that some of the tools are brand new and changing. The book is supplemented further by comprehensive online materials which are of the same high standard. I would definitely recommend this book as a starting point for newcomers.
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