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Product description 2001 BLACK ISLE STUDIOS CD-ROM desertcart.com BioWare's Baldur's Gate II is the game that keeps on giving. Already one of the most massive role-playing games in memory--especially if you add the original Baldur's Gate and Tales of the Sword Coast expansion pack--the Baldur's Gate series has provided, easily, 300 hours of Advanced Dungeons & Dragons Second Edition role-playing genius. Now, just when you've got your life back, and, maybe, finished BGII , the company goes and releases the new BGII expansion pack Throne of Bhaal . BGII is already so huge one might wonder why you would need or want an expansion. Is it because there are hordes of additional monsters to fight, a couple new classes and kits to explore (the Wild Mage, for example), new treasures and artifacts, new quests and dungeons, and the ability to reach an unprecedented 40th level? Well, yes, those are pretty much the reasons why. Why wouldn't you want to meet strange new creatures, unleash strange new spells, and listen to even more bizarre voice acting from the lovable Minsc? But the real reason to get this one is to see the massive story finally reach a conclusion. There won't be a Baldur's Gate III folks, and Throne of Bhaal lets you see the fate of the character that debuted as Gorion's young ward so many years ago in the original Baldur's Gate . This is an expansion, not a sequel, and thus the game mechanics and animation are pretty much the same as in Baldur's Gate II . With no new animation, save the new spells, and only a handful of new beasts, this game doesn't innovate--it adds to the overall experience. Naturally, it's fully playable in multiplayer mode, and you can start anew with one of the new classes or continue with your old character. --Andrew S. Bub Pros: More, more, more of the bestselling Baldur's Gate experience A fitting conclusion to the epic story line Cons: Same tried-and-true gameplay, which makes it feel dull at times After 200 hours of BGII , do we need more? P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review When Bioware founder, genius and all-around great guy Dr. Ray Muzyka stops by to show off Baldur's Gate II: Throne of Bhaal , you damn well pay attention and get the preview done that day. That said, let's get down to the nitty-gritty details The expansion is really two parts, an add-on and an add-in. The add-in can take place any time, prior to finishing BG II or after starting the new section of that game. It focuses on Watchers Keep, a massive dungeon. During the 20 or so hours of gameplay inside the dungeon you'll come upon various interesting creatures and people, though the most interesting should be the Machine of Lum the Mad. Created so long ago no one knows its origin, the machine has amazing abilities that you'll eventually get to toy with. Press the red button, pull the blue lever -- every time you interact with the machine something's going to happen. There are more than 20 different results that can randomly happen every time you interact. The add-on game picks up the story after Irenicus; apparently the Children of Bhaal are getting ready for a hoedown. The Child of Bhaal story will come to a conclusion with Throne of Bhaal . While Ray wasn't giving away final details, we do know the remaining children of Bhaal have gather around a prophesied city. Some are running, some are sieging; you're going to walk right in there and kick ass. We're going to do some speculation here -- we figure that you'll end up killing all the children of Bhaal and guess what, take... his... Throne. Similar to the add-in, the add-on will also take roughly 20 hours to complete. What's new? Several dozen new creatures. Experience cap of 8,000,000 points or roughly 40th level. Only the insane will actually reach this level, because you'd have to go through the game multiple times. A new class kit has been added, the Wild Mage. These mages don't necessarily have the greatest control over their magic. The downside is misfiring, wrong spells and general calamity; the upside is spells with more power. Doesn't sound like something you want to experience? Too bad -- there are areas in Throne of Bhaal that will recreate this effect, and there are also areas that will douse down all magic. Better have a few tank characters with you. Over 100 new items, many of them craftable. All characters are getting high-level abilities, similar to the abilities the child of Bhaal has been receiving from time to time throughout the series; high-level characters will get skills tailored to their class -- for instance, Whirlwind Attack for the fighters. Surprises? Servok is coming back -- at least, you've got the chance to raise his dead ass and have him join the party. Did we mention that you'd get this option from your fortress on the Abyssal Plane? Hello! You are the child of Bhaal. High-level spells that will blow your mind are also going to be in full effect -- Dragon's Breath conjures up the head of a Red Dragon and rolls out 20d10 worth of damage. The proper response for that spell is -- HOLY CRAP. Globe of Blades will conjure a, er, globe of razor sharp blades; just walk into your enemies and it's Cuisinart time. Be sure not to get too close to your friends though; razor blades don't discriminate. Ray was specific: Bioware wants this to be the best part of the series so far -- at a minimum as good as BG II , but with the goal of being better in every way. Look for Throne of Bhaal sometime in Q2 2001. -- DailyRadar Review See more
| Asin | B000059L4Q |
| Best Sellers Rank | #54,755 in Video Games (See Top 100 in Video Games) #11,540 in PC Games & Accessories |
| Computer Platform | PC |
| Customer Reviews | 4.0 4.0 out of 5 stars (58) 4.0 out of 5 stars |
| Date First Available | January 17, 2001 |
| Item Model Number | FG-C95-1265-0 |
| Item Weight | 11.2 ounces |
| Manufacturer | Black Isle Studios |
| Product Dimensions | 4 x 4 x 4 inches; 11.2 ounces |
| Publication Date | June 20, 2001 |
| Rated | Teen |
| Release Date | June 20, 2001 |
| Type Of Item | Video Game |
| Upc | 040421010707 |
User
Great!
This was an awesome addition to the Baldur's Gate saga. More creatures, battles, and abilities are never a bad thing when talking about one of the best computer rpg's of all time.The only thing that I didn't care for was how this expansion had a more linear feel to it than the previous three games, but it wasn't enough of a deterrent to cause me to lower the score.If you are one of the five people that hasn't played this game, I recommend you get your hands on it any way you can.
User
awesome
perfect
User
The Finale to one of the great rpg's of all time(Shadow of Amn ; also called Baldur's Gate 2).
The Finale to one of the great rpg's of all time(Shadow of Amn ; also called Baldur's Gate 2). Excellent addition to it.
User
Buy at own risk
There are a number of people like myself experiencing a slowdown bug that makes the games all but unplayable. Every few seconds the game will pause for a 1/2 second or so! You might want to wait until a patch is released that fixes this annoying problem. Check the publisher's message boards for more info regarding this known annoyance. When I get this game working, I'm sure my rating will be 5 stars once i'm able to run this game as what i've seen and heard have been great.
User
Games been discontinued a long time
W/E
User
awsome
recived on time, items where not damaged information all matched what was on the page, and will enjoy hours of gameing
User
Five Stars
Great story!
User
Overall a definite improvement in game quality since the 1st
Baldur's Gate II's expansion Throne of Bhaal has introduced excellent new features that were absent in ToB's progenitors and even in the great Planescape Torment. First off, dialogue choices in your Abyssal realm amount in the end, that is they are like karma. The more evil dialogue choices you choose, the more you lean toward it, affecting the ending. Where as PT's dialogue choices affected alignment. Its unsettling that even if you were Lawful Good, ToB doesn't check for this and still gives you the option to say basically nothing will stand in my way. Would a lawful good person act like that? Sure if you're roleplaying you can chose the other choicest, but its an eyesore that its even available.ToB has an excellent pace, it has a few plot twists yes but nothing mind bending. Gameplay is more combat oriented, ala Icewind dale, but then comming from BG I where you had to kill the final boss, well its no suprise. Nothing changed much in that respect. Intimidation doesn't depend on your stats, just on your Bhaal spawn reputation and scripts. You finally get the chance to use resurrection on clerics to help people, thank god. Its annoying it has to be scripted and not availabe as a free choice.Dialogee choices actually have some different answers now actually, but only on certain npcs. Items have increased many folds, now availabe are ammunition belts, potion cases, and many upgradable weapons. The Flail of Many heads it is! Cespenar was certainly one of the most enjoyable npcs, although there was no chance to converse with the imp, so when the end came to pass, he was just excess junk that didn't need further attention. He was an object, not a sentient being. Easier to destroy an object than to rationalize saving his life. I mean he made all these power objects for me and I can't even save him, thats ludicrous. I can't even warn him.You're alignment doesn't affect the ending, your choices does. Hrm, a contradiction perhaps, but your alignment doesn't change. Indeed ToB has ended the Baldur's Gate saga rather pleasantly, with a great epilogue section after the game is finished. It gives you a brief history of each character after they left you, different if you have a romance. But I rather felt some characterization was left out in the ending. I would have hoped it wouldn't be another you or me again ,like with BGI Sarevok.Once you're at the end, you'll know what i'm talking about. Contrary to my expectations, I don't gain any godly powers. And the fighter abilities can only be used 1 per round, so basically you have to micromanage, egads not fighters and mages! I term godly powers as those special abilities that only I have, and none others, perhaps mebe Bhaalspawn. In PlanescapeT, you gained "Spoiler"Rune of Torment, allowing you to cast a lvl9 spell of torment based on your experiences. Unlimited.If only they gave me some special abilities, like vampric drain -10s to get hps. But I still have the slayer, eh alot of good it does. It has 100 hps when I turn into it, even though my kensai warrior with 21 con has 220+hp. no cheats. There's no duel of honor, there's no equality of fighting a 6 player party like mines, with actual AI. The Light/Dark planetar has better AI than my cleric and better spells. I can't micromanage 2 fighters, 1 thief bser, 2 mages, 1 cleric. There's no way I can keep track of when every guy's round just ended to get the best out of their casting/potion quaffing abilities. If I let the AI script handle it, I'm basically dead since they override my commands. Some people I know can do it, but if I wanted turn based combat, I would like a dedicated TB, like Arcanum has. Arcanum's AI handles their own party members, but I'm forced to do everything, which wouldn't be bad but I don't know when the rounds end.I recommend Throne of Bhaal for everyone that has followed the saga of the Prophecy of Alaundo, or just those who bought BG II Shadows of Amn. It is a good concluding sequel that shows the development team learned something, but not enough. Charisma works to barter for rewards, but is useless in most cases. Wisdom and Intelligence affects the powerful Wish spell quite well. Dialogue text appears over people heads, so you don't have to go up to them and pretend they actually want to talk to a complete stranger about the gossip of their world. I don't think they would be that friendly in a siege, they should just ask who are you. Everyone seems to know me for some reason. Just makes my character feel more stupid when I finally realize how much information was withheld from me.Since I'm nearing my 1,000 word caps, let me say this for those Planescape Torment fans and those hoping for some innovating concepts to be introduced. ToB basically tailores good combat+good objects+dungeon crawls+1 town for a base+ high level abilities+new spells+some fancy scripts+the only end for the Gate saga. There are more, in the game, find it when you play it. No ability to Lie/tell Truth like in PT. I do not determine my alignment based on Chaotic/lawful behavior. I'm being greedy as Lawful Good, no alignment change. No I can't converse with my companions, they're mute or something. Jan at the end was hilarious, just great, great comedian. Get Jan in party at end to see what he says, like a shocker. Intelligent solutions don't occur if you have Wis/int of 18, I guess the protagonist is just too big and dumb to outthink other people. Although 1-3 creative solutions are in the game. I hope you take my review to mind, rather than heart. ToB could have been great, greater than Planescape Torment, but... it lacks quality of emotion and depth of interactivity.
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