---
product_id: 1051897
title: "Halo 4 - Xbox 360 (Standard Game)"
price: "22600 Ft"
currency: HUF
in_stock: true
reviews_count: 8
url: https://www.desertcart.hu/products/1051897-halo-4-xbox-360-standard-game
store_origin: HU
region: Hungary
---

# Stunning Forerunner graphics Epic multiplayer modes Spartan-IV progression system Halo 4 - Xbox 360 (Standard Game)

**Price:** 22600 Ft
**Availability:** ✅ In Stock

## Summary

> 🔥 Level up your legacy with Halo 4 — where every Spartan’s story is legendary!

## Quick Answers

- **What is this?** Halo 4 - Xbox 360 (Standard Game)
- **How much does it cost?** 22600 Ft with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hu](https://www.desertcart.hu/products/1051897-halo-4-xbox-360-standard-game)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Co-Op Campaign & Spartan Ops:** Team up solo or with friends in episodic missions that extend gameplay well beyond the main story.
- • **Cinematic Storytelling Mastery:** Experience the most emotionally charged Halo saga yet, with Master Chief and Cortana’s bond at the core.
- • **Next-Level Multiplayer Thrills:** Dive into Infinity Multiplayer with expanded modes, weapons, and vehicles for endless competitive edge.
- • **Personalized Spartan Evolution:** Customize your Spartan-IV with a dynamic player progression system that keeps you ahead of the pack.
- • **Immersive Audio-Visual Powerhouse:** Feel every battle with crisp sound design and jaw-dropping graphics that redefine Xbox 360 gaming.

## Overview

Halo 4 for Xbox 360 marks the thrilling return of Master Chief in a visually stunning, emotionally rich campaign. Featuring expanded multiplayer modes, a new Spartan-IV progression system, and innovative episodic Spartan Ops co-op missions, it delivers an addictive blend of classic Halo gameplay and fresh, competitive depth. With top-tier graphics and sound, Halo 4 sets a new standard for Xbox 360 shooters and keeps fans hooked for the long haul.

## Description

An Ancient Evil Awakens. The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the Infinity to experience Halo's original multiplayer and Spartan Ops - innovative episodic fiction-based co-op missions. Minimum 8GB USB Flash Drive or XBOX 360 Hard Drive required for Multiplayer. For optimal experience, play with XBOX 360 Hard Drive. (For XBOX 360 4GB, Arcade and Core consoles. XBOX 360 Hard Drive sold separately)

Review: 343 How could you... have created this masterpiece? - As a fan of Halo since Combat Evolved, I was worried like most fans about Bungie not participating in the development of Halo 4, but after playing it, I can put all concerns to rest. The first three Halos were fantastic achievements that made the Xbox a major console. Halo: Reach was as okay game to me as I strongly disliked the armor abilities and load outs, but still gave it plenty of attention. Halo 4 takes what Reach did, and balances it to a point where at times it may be a bit distant, but still feels like Halo. Halo 4 makes nearly every aspect of Reach better and then adds some. Now I may not be the most organized writer, but I feel I can summarize these aspects pretty well. Graphics The moment you pop Halo 4 in your Xbox, your eyes are treated to stunning visuals. The moment when you step out of the tunnel and see the massive Forerunner architecture on the 2nd level will give anyone goosebumps. The game is superbly designed, with smooth textures and the best facial animation on any game to date; still not perfect, but it certainly shows promise. Weapons look very nice as well, when the Promethean weapons assemble in your hand it is just stunning. Anyone who says the graphics are poor are just looking for a reason to complain. Sound The sounds of Halo 4 are crisp and clean. All weapon sounds have been redone. The assault rifle sounds so badass, compared to before when it sounded like an automatic stapler, in Halo 4 it sounds like an actual gun. All of the guns sound great with the exception of the Battle Rifle. No big deal since it is only one gun. Vehicles also got a major overhaul and sound more like legit engines. I had fun just revving up my engines the first time I drove a warthog. There is even an extreme detail to sound when you hear Master Chief's armor clunking around every so slightly. 343 did a nice job here. Campaign Honestly, I wasn't a huge fan of the campaign. It was the first thing I did when I got the game, and I was slightly dissapointed. The storyline was very well done, focusing more on Master Chief and Cortana's relationship as well as stopping some bad guys, but there were some issues. Only three enemies were introduced being the Promethean knights, watchers, and crawlers. That's all. Throughout the whole game you simply fight covenant and those three enemies. The whole campaign seems like one big quest to push as many buttons as possible while gunning down tons of baddies on your way. Most of the objectives were literally push this button, then that button. Got pretty old quickly, but it was saved by excellent story telling and a few missions with some diversity like flying a pelican and a broadsword. Overall, worth playing, but not much replay value here. Multiplayer Oh boy, here we go. The source of all controversy surrounding the game. Personally, I love it. The game has kept armor abilities from Halo: Reach; however, they play a much smaller role. In Reach things like armor-lock were game changing, but in Halo 4 the armor abilities play very small parts in the whole match. None are too overpowered, and all of them are still useful. A Call of Duty style perk system was also added; however, there are only two perk slots and again they are very minor and do not cause any major changes. The big changes are the choice of weapon when spawning, and the ordinance drops. In Halo 4 players can choose from a multitude of weapons to spawn with, but they all are either short-medium range or medium-long range so the player can pick their role and no weapon stands out too greatly. The ordinance drops are also Call of Duty style, being the kill-streaks, but they are not chosen before the game. Halo 4 gives you three choices for your ordinance and you simply pick one. They are not a bad addition as being in a situation when the enemy has all vehicles and power weapons can be very frustrating, and a rocket launcher falling from the sky may turn the tide of the match. Ordinance and sprinting lead to faster paced matches than some Halo fans may be used to, but if there is no change, why make a new game? The multiplayer is extremely addicting and fun, and all of the changes suit Halo 4 just fine. Overall the game is fantastic, and any fans of the previous Halos who may be let down need to stop living in the past. All things change, video games are no exception. The game has a definitive polish on it that separates it from the previous Halos while still keeping it faithful. 343 did a wonderful job designing Halo 4, and it makes the wait for Halo 5 on a next-gen console so much harder.
Review: Everything great about Halo... kicked up a few notches!! - As a long-time fan of the Halo series, I was excited about what I was hearing before Halo 4 was released. 343 Industries, picking up the reins of the franchise from Bungie Studios, seemed as though they wanted to take everything great about Halo into new and exciting directions. So, now that it is out and half of the civilized world is again leading the Master Chief through an alien battlefield and their own Spartans through on-line multiplayer war games, the question is: Did 343 Industries succeed? The answer depends on what your expectations were. By every measure, Halo 4 is an awesome game. The graphics are among the best I have ever seen on a console game. The gameplay is smooth and, so far, virtually glitch free. The multiplayer games on XBox Live are again fun and addictive. But did 343 Industries break any new ground with Halo 4? I would say not really. But please don't take that as a negative -- what 343 Industries did with an aging franchise is nothing short of extraordinary. The story of Halo 4 is by far the best of the entire series. This is the first time that the story of Master Chief and Cortana feels personal and imperative. Not only is Master Chief fighting to save the galaxy from a new terrifying foe, he is fighting to save his AI companion and friend from rampancy, a sort of computer version of Alzheimer's disease. That story element adds an emotional depth that makes the story seem more immediate and important. As far as gameplay... well, it's Halo. It's a first-person shooter in the best tradition of first-person shooters. If you like first-person shooters, especially previous Halo games, you will love this game. The environments are huge and varied, and the graphics gorgeous. The paths to objectives, as is typical of this type of game, are fairly linear, but that is just the nature of the beast. 343 Industries does not break any new ground here, but they did make it about the best kind of first-person shooter I have played. There are lots of new weapons and vehicles to play around with, but again they do not significantly change the way the game plays. Multi-player matches on XBox Live are, as always, completely fun, addictive, and an easy way to spend many, many hours. It feels smoother than I remember past versions of Halo multi-player being, but the game play doesn't break any new barriers. Halo multi-player, however, is about as good as on-line play gets, so that's not a complaint. One area of Halo 4 that does feel new and innovative to me is called Spartan Ops. As part of the game, 343 Industries is releasing new weekly episodes that expand the storyline of the main game. Each viewable episode includes five new playable chapters that can be played alone or cooperatively with other players. 343 Industries promises 10 episodes comprising a first season. Hopefully, there will be more seasons after the first. But at the very least, these first 10 episodes with 50 playable levels, a free addition to the main game, add great value to Halo 4 and dramatically lengthen the life of the game. Most games charge extra for new levels and added content. That's not to say that Halo 4 will not charge for extra content (in fact there are already extra map packs and add-ons available for purchase), but at least 343 Industries is giving new game content over an extended period of time and not charging extra for it. I applaud them for it and hope that other game makers will take notice and follow suit. So does Halo 4 live up to the hype? I think so. It is by far the best game in the mostly excellent Halo franchise, and everything about it is nearly perfect. It doesn't try to redefine the first-person shooter, and in fact covers very familiar ground. But the story and gameplay are second to none. I haven't had this much fun with a new game in a long time. And with everything that 343 Industries has packed into the game, I'll be having fun for the foreseeable future.

## Features

- The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Humanity and the universe will never be the same again.
- The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
- Go Beyond the Story: Halo 4's Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
- Edge-of-your-seat Entertainment: Immerse yourself in Halo 4's graphics, sound and epic game play including a mysterious and deadly new class of enemies*
- *Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately).

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0050SYX8W |
| Best Sellers Rank | #13,184 in Video Games ( See Top 100 in Video Games ) #140 in Xbox 360 Games |
| Compatible Video Game Console Models | Microsoft Xbox 360, Microsoft Xbox 360 E |
| Computer Platform | Xbox 360 |
| Customer Reviews | 4.5 4.5 out of 5 stars (4,301) |
| Date First Available | June 6, 2011 |
| Global Trade Identification Number | 00885370429671 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.52 ounces |
| Item model number | HND-00040 |
| Language | English |
| Manufacturer | Microsoft |
| Number of Players | 1 |
| Product Dimensions | 12 x 8 x 2 inches; 3.52 ounces |
| Publication Date | November 6, 2012 |
| Rated | Mature |
| Release date | November 6, 2012 |
| Type of item | Video Game |
| UPC | 885370429671 885370528404 885370430592 |

## Images

![Halo 4 - Xbox 360 (Standard Game) - Image 1](https://m.media-amazon.com/images/I/91T4yYM0eGL.jpg)
![Halo 4 - Xbox 360 (Standard Game) - Image 2](https://m.media-amazon.com/images/I/81Q+u5HR-sL.jpg)
![Halo 4 - Xbox 360 (Standard Game) - Image 3](https://m.media-amazon.com/images/I/81BxG8IAs7L.jpg)
![Halo 4 - Xbox 360 (Standard Game) - Image 4](https://m.media-amazon.com/images/I/81-Sccxkd2L.jpg)
![Halo 4 - Xbox 360 (Standard Game) - Image 5](https://m.media-amazon.com/images/I/815Gzww0sDL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 343 How could you... have created this masterpiece?
*by T***Y on November 13, 2012*

As a fan of Halo since Combat Evolved, I was worried like most fans about Bungie not participating in the development of Halo 4, but after playing it, I can put all concerns to rest. The first three Halos were fantastic achievements that made the Xbox a major console. Halo: Reach was as okay game to me as I strongly disliked the armor abilities and load outs, but still gave it plenty of attention. Halo 4 takes what Reach did, and balances it to a point where at times it may be a bit distant, but still feels like Halo. Halo 4 makes nearly every aspect of Reach better and then adds some. Now I may not be the most organized writer, but I feel I can summarize these aspects pretty well. Graphics The moment you pop Halo 4 in your Xbox, your eyes are treated to stunning visuals. The moment when you step out of the tunnel and see the massive Forerunner architecture on the 2nd level will give anyone goosebumps. The game is superbly designed, with smooth textures and the best facial animation on any game to date; still not perfect, but it certainly shows promise. Weapons look very nice as well, when the Promethean weapons assemble in your hand it is just stunning. Anyone who says the graphics are poor are just looking for a reason to complain. Sound The sounds of Halo 4 are crisp and clean. All weapon sounds have been redone. The assault rifle sounds so badass, compared to before when it sounded like an automatic stapler, in Halo 4 it sounds like an actual gun. All of the guns sound great with the exception of the Battle Rifle. No big deal since it is only one gun. Vehicles also got a major overhaul and sound more like legit engines. I had fun just revving up my engines the first time I drove a warthog. There is even an extreme detail to sound when you hear Master Chief's armor clunking around every so slightly. 343 did a nice job here. Campaign Honestly, I wasn't a huge fan of the campaign. It was the first thing I did when I got the game, and I was slightly dissapointed. The storyline was very well done, focusing more on Master Chief and Cortana's relationship as well as stopping some bad guys, but there were some issues. Only three enemies were introduced being the Promethean knights, watchers, and crawlers. That's all. Throughout the whole game you simply fight covenant and those three enemies. The whole campaign seems like one big quest to push as many buttons as possible while gunning down tons of baddies on your way. Most of the objectives were literally push this button, then that button. Got pretty old quickly, but it was saved by excellent story telling and a few missions with some diversity like flying a pelican and a broadsword. Overall, worth playing, but not much replay value here. Multiplayer Oh boy, here we go. The source of all controversy surrounding the game. Personally, I love it. The game has kept armor abilities from Halo: Reach; however, they play a much smaller role. In Reach things like armor-lock were game changing, but in Halo 4 the armor abilities play very small parts in the whole match. None are too overpowered, and all of them are still useful. A Call of Duty style perk system was also added; however, there are only two perk slots and again they are very minor and do not cause any major changes. The big changes are the choice of weapon when spawning, and the ordinance drops. In Halo 4 players can choose from a multitude of weapons to spawn with, but they all are either short-medium range or medium-long range so the player can pick their role and no weapon stands out too greatly. The ordinance drops are also Call of Duty style, being the kill-streaks, but they are not chosen before the game. Halo 4 gives you three choices for your ordinance and you simply pick one. They are not a bad addition as being in a situation when the enemy has all vehicles and power weapons can be very frustrating, and a rocket launcher falling from the sky may turn the tide of the match. Ordinance and sprinting lead to faster paced matches than some Halo fans may be used to, but if there is no change, why make a new game? The multiplayer is extremely addicting and fun, and all of the changes suit Halo 4 just fine. Overall the game is fantastic, and any fans of the previous Halos who may be let down need to stop living in the past. All things change, video games are no exception. The game has a definitive polish on it that separates it from the previous Halos while still keeping it faithful. 343 did a wonderful job designing Halo 4, and it makes the wait for Halo 5 on a next-gen console so much harder.

### ⭐⭐⭐⭐⭐ Everything great about Halo... kicked up a few notches!!
*by S***L on November 20, 2012*

As a long-time fan of the Halo series, I was excited about what I was hearing before Halo 4 was released. 343 Industries, picking up the reins of the franchise from Bungie Studios, seemed as though they wanted to take everything great about Halo into new and exciting directions. So, now that it is out and half of the civilized world is again leading the Master Chief through an alien battlefield and their own Spartans through on-line multiplayer war games, the question is: Did 343 Industries succeed? The answer depends on what your expectations were. By every measure, Halo 4 is an awesome game. The graphics are among the best I have ever seen on a console game. The gameplay is smooth and, so far, virtually glitch free. The multiplayer games on XBox Live are again fun and addictive. But did 343 Industries break any new ground with Halo 4? I would say not really. But please don't take that as a negative -- what 343 Industries did with an aging franchise is nothing short of extraordinary. The story of Halo 4 is by far the best of the entire series. This is the first time that the story of Master Chief and Cortana feels personal and imperative. Not only is Master Chief fighting to save the galaxy from a new terrifying foe, he is fighting to save his AI companion and friend from rampancy, a sort of computer version of Alzheimer's disease. That story element adds an emotional depth that makes the story seem more immediate and important. As far as gameplay... well, it's Halo. It's a first-person shooter in the best tradition of first-person shooters. If you like first-person shooters, especially previous Halo games, you will love this game. The environments are huge and varied, and the graphics gorgeous. The paths to objectives, as is typical of this type of game, are fairly linear, but that is just the nature of the beast. 343 Industries does not break any new ground here, but they did make it about the best kind of first-person shooter I have played. There are lots of new weapons and vehicles to play around with, but again they do not significantly change the way the game plays. Multi-player matches on XBox Live are, as always, completely fun, addictive, and an easy way to spend many, many hours. It feels smoother than I remember past versions of Halo multi-player being, but the game play doesn't break any new barriers. Halo multi-player, however, is about as good as on-line play gets, so that's not a complaint. One area of Halo 4 that does feel new and innovative to me is called Spartan Ops. As part of the game, 343 Industries is releasing new weekly episodes that expand the storyline of the main game. Each viewable episode includes five new playable chapters that can be played alone or cooperatively with other players. 343 Industries promises 10 episodes comprising a first season. Hopefully, there will be more seasons after the first. But at the very least, these first 10 episodes with 50 playable levels, a free addition to the main game, add great value to Halo 4 and dramatically lengthen the life of the game. Most games charge extra for new levels and added content. That's not to say that Halo 4 will not charge for extra content (in fact there are already extra map packs and add-ons available for purchase), but at least 343 Industries is giving new game content over an extended period of time and not charging extra for it. I applaud them for it and hope that other game makers will take notice and follow suit. So does Halo 4 live up to the hype? I think so. It is by far the best game in the mostly excellent Halo franchise, and everything about it is nearly perfect. It doesn't try to redefine the first-person shooter, and in fact covers very familiar ground. But the story and gameplay are second to none. I haven't had this much fun with a new game in a long time. And with everything that 343 Industries has packed into the game, I'll be having fun for the foreseeable future.

### ⭐⭐⭐⭐⭐ 343 did it right.
*by A***Y on June 4, 2014*

First off: Don't listen to what anyone says about Halo 4 being like Call of Duty. It's not. Sure there are loadouts and perks and support packages, but in my opinion those are not owned by Call of Duty. You can't have rights on a game standard. Now, onto the game. I will start off with the multiplayer because I find it RIDICULOUSLY fun, and the majority of Halo players play multiplayer much more than the campaign. I have never been good at any of the other Halo games' multiplayers, because I never found any weapons or if I did find a weapon spawn point, someone had gotten to it first. In Halo Reach this was a big problem for me. Sure I got a few kills here and there, but it never was... fun. But it has all changed now. There are still hidden weapons around the battlefields, but now there is this thing called ordinance drop. Basically if you get enough kills, you get to pick one of 3 advantages that will be shot down to the ground from an invisible frigate. Usually these choices are either a really exceptional weapon ( Railgun, anyone?) or a new set of grenades or a abilty perk, like superspeed or a health boost. This has changed the game for me, and now I am usually at the top of the leaderboards. Sometimes first, but seldom past 6th. I was skeptical at first because Bungie, the legendary creators of Halo, sold Halo to a new developer, 343 ( it was that and the fact that 343 is a character in the Halo games who is a complete backstabbing bastard). But alas, I was not disappointed with 343. They aren't better than Bungie, but they certainly aren't worse. I loved the new graphics engine and the new armor looks(MUCH better than Halo Reach armor. If you don't believe me, go look at the CQC armor. Bleh). So, Multiplayer concept, check. Multiplayer Maps: The maps on Halo 4 are freaking incredible. Ravine is stunning, filled with forerunner tech mountains and grassy knolls. Impact is just breathtaking, as you are in space. But the most spectacular map by far is RAGNAROK. Ragnarok is a remake of a classic Halo 3 map called Valhalla. It. is. Beautiful. There is a spire on each side of the map, with a sea behind one and a mountain behind the other. Marvelous. I never felt that any f the maps were too small, but I think that Adrift could use some work. Multiplayer Rating 5 Stars Campaign The campaign in Halo 4 was a little iffy in my opinion. When you start out you fight the classic aliens called the covenant. They are about the same. Grunts, Jackals, Brutes, Drones, Elites and the like. I didn't like the elite's new makeover. They look too... pale-ish. Play it and you'll see. But now there is a new alien species. Yep, a whole entire freaking species to worry about. They are called the Prometheans. They are silver and orange robot-alien things. They come in 3 types, Knight(Tall, dark, and incredibly frustrating when they teleport), Crawler(just about as annoying as drones. They are like dogs, fast and agile and like grunts, fun to punch in the face), and Watcher(Watchers fly around like drones and can revive dead Knights. Yeah.). The campaign was iffy because of these new aliens. Oh, and they removed the FLOOD from the campaign. Yep. The missions were okay, but these new alien willt ake awhile to get used to. Campaign rating 3Stars Spartan Ops Various missions that involve Prometheans and covenant. It was okay. 4 Stars. So, overall, Halo 4 is a marvelous game, five stars, if you like both the multiplayer and the campaign. But if you are buying it only for the single player, 3 stars. Thank you for reading.

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*Last updated: 2026-03-02*