Platform:PC
Product description
-------------------
In the year 2062, humanity found itself on the brink of
extinction. Tiberium, the mysterious, alien crystalline structure
that infested Earth for decades and caused years of relentless
conflict between the Global Defense Initiative (GDI) and the
Brotherhood of Nod, was close to rendering the planet
uninhabitable. In the midst of this crisis, Kane, Nod's prophetic
leader, emerged from seclusion to deliver GDI the message that he
had developed a system that could control Tiberium and harness
its power. But he could not build this Tiberium Control Network"
without GDI's cooperation. Thus, the two sing factions, GDI
and Nod, found themselves in a desperate and unlikely alliance to
stop Tiberium from extinguishing mankind.
Now, after 15 years, the network is nearly complete. Tiberium is
under strict control and our revitalized planet is on the cusp of
a new age of prosperity and progress. It is only now that the
world's citizens begin to seriously ponder why Kane chose to
help, and what he will want in return. These questions and more
lead to the dramatic final act of the Tiberium saga.
.com
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Command & Conquer 4: Tiberian Twilight is the final installment
in the Tiberium Saga of the long-running real-time strategy (RTS)
PC game franchise Command & Conquer. Centered around the infamous
faction based struggle for, and simultaneous protection from the
valuable, but dangerous energy source known as Tiberium, C&C 4
features classic RTS gameplay based in resource management, unit
creation and battlefield strategy. Add to this new features
including 5-on-5 online multiplayer support, a mix of new and
classic units and exciting RPG lite gameplay elements, and you
have a worthy final release in a series that over the years has
epitomized the RTS genre.
Command & Conquer 4: Tiberian Twilight game logo
Battle with experience points assigned to units detailed in
Command & Conquer 4: Tiberian Twilight
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Classic RTS gameplay mixed with RPG like elements.
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Battle in the snow from Command & Conquer 4: Tiberian Twilight
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The final game in the Tiberium saga.
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Massive GDI units taking damage by surrounding smaller Nod units
in Command & Conquer 4: Tiberian Twilight
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New bottom of screen asset/ view.
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Multiplayer screen from Command & Conquer 4: Tiberian Twilight
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10-player online multiplayer battles.
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Story
In the year 2062, humanity found itself on the brink of
extinction. Tiberium, the mysterious, alien crystalline structure
that infested Earth for decades and caused years of relentless
conflict between the Global Defense Initiative and the
Brotherhood of Nod, was close to rendering the planet
uninhabitable. In the midst of this crisis, Kane, Nod's prophetic
leader, emerged from seclusion to deliver GDI the message that he
had developed a system that could control Tiberium and harness
its power. But he could not build this "Tiberium Control Network"
without GDI's cooperation. Thus, the two sing factions—GDI
and Nod—found themselves in a desperate and unlikely alliance to
stop Tiberium from extinguishing mankind. Now, after 15 years,
the network is nearly complete. Tiberium is under strict control
and the revitalized Earth is on the cusp of a new age of
prosperity and progress. It is only now that the world's citizens
begin to seriously ponder why Kane chose to help, and what he
will want in return. Kane. GDI. Nod. Tiberium. How will it end?
These questions and more lead to the dramatic final act of the
15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight.
Gameplay
Command & Conquer is a real-time strategy gaming franchise, and
Command & Conquer 4: Tiberian Twilight is no exception. Players
assume color-coated versions of the GDI or Nod factions and
uncover segments of the , where they must manage Tiberium and
other resources in their possession or that they they mine or
commandeer in the field. Other factions occur in the game, but
are not playable, and different single player campaigns are
available to players depending on which of the two factions are
chosen. The energy that Tiberium crystals possess is used in the
manufacture and upgrading of mining and combat units, weapons and
support infrastructure in preparation for impending conflicts
with other players on the same that are doing the same. Each
faction has its own distinct unit types, both land and air based,
which although unique, are overall more or less balanced against
those of sing faction. In addition, certain units can be
captured on the battlefield and used to supplement your arsenal.
The overarching task though is to combine the right number and
type of units with the right battlefield strategy for the
conflict and terrain at hand.
Historically, C&C matches have been won by completely
eliminating all enemy units that stand against you. Although
there is certainly plenty of this within Tiberian Twilight, the
game also is different in that players need not eliminate all
enemy units, instead capturing control nodes throughout the game
and holding them for a minimum a of time. Doing so leads to
earning enough points to win the match. Tiberian Twilight also
differs from earlier games in the series with the addition of
certain RPG game elements. Players overall orientation within
their chosen faction is class based, with units falling generally
in offensive, defensive or support classes depending on your play
style. These units can be upgraded with experience points, which
are gained through success against enemy units, with more
advanced enemy units earning the conquering player more points,
and thus potential unit upgrade rtunity.
5-on-5 Online Multiplayer
Command & Conquer 4: Tiberian Twilight allows PC gamers to team
up and battle like never before. Join your fellow commanders
online and tackle your nents in the biggest C&C multiplayer
to date, featuring 5 vs. 5 objective-based battles. Choose your
favorite class and take online strategy action to the next level
as you conquer objectives while pummeling your enemies. In
addition, an all-new party system lets you move with your party
of friends from one online battle to the next.
Key Game Features
* The Epic Conclusion to the Tiberium Saga - Kane returns in the
thrilling conclusion to one of gaming's longest running
storylines, told through gritty live-action cinematics. Choose to
take on the campaign solo or team up with a friend and play
cooperatively.
* Persistent Player Progression - The more enemy units you
destroy, the more experience points you earn to progress your
player profile. Level up to unlock new units, powers, and
upgrades to make your army more powerful.
* Always on the Move - For the first time ever in the C&C series,
a massive, mobile, all-in-one base, The Crawler, lets you pack up
and move your base with your army for a new layer of strategic
depth. Build units as you move across the field, and deploy
whenever and wherever you choose.
* Choose Your Class - Choose from three unique classes from both
GDI and Nod, each with its own specialized units and powers, for
more strategic and combative options that match your play style
of choice. Offensive, Defensive, or Support classes-which will
you pick?
* Online Multiplayer Support – Sign on for 5-on-5, online
objective based battles which also features an all-new party
system that lets you move with your party of friends from one
online battle to the next.
- Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next..
- Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively..
- An RPG-like experience point system based on the number and quality of units destroyed. This allows for leveling up to unlock new units, powers, and upgrades to make your army more powerful..
- The massive, mobile, all-in-one base, The Crawler, that lets you pack up and move your base with your army for a new layer of strategic depth never experienced in a C&C game..
- A class-based orientation within factions (offensive, defensive and support), each with its own specialized units and powers, allowing for more strategic and combative options that match your play style of choice..